RustTip

CanDismountEntity

OxideCarbonPlayer

Called to validate a player's dismount position before exiting a mount or vehicle.

Return true to allow the action and false to block it.

object CanDismountEntity(BasePlayer player, BaseMountable baseMountable)
Works — the game method in this build is the one the hook was written for.

Parameters

player
BasePlayer
baseMountable
BaseMountable

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanDismountEntity(BasePlayer player, BaseMountable baseMountable)
{
    Puts("CanDismountEntity");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseMountable.DismountPlayer(BasePlayer, bool)

Passes: BasePlayer player, BaseMountable baseMountable

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll

Where it is called (this branch's game code)

public void DismountPlayer(BasePlayer player, bool lite = false)
{
	if (_mounted == null || _mounted != player)
	{
		return;
	}
	if (Interface.CallHook("CanDismountEntity", player, this) != null)
	{
		return;
	}
	if (!ShouldRepositionPerFrame())
	{
		_mounted.SetParent(null, worldPositionStays: true, sendImmediate: true);
	}
	BaseVehicle baseVehicle = VehicleParent();
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.