CanDismountEntity
OxideCarbonPlayerCalled to validate a player's dismount position before exiting a mount or vehicle.
Return true to allow the action and false to block it.
object CanDismountEntity(BasePlayer player, BaseMountable baseMountable)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- baseMountable
- BaseMountable
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanDismountEntity(BasePlayer player, BaseMountable baseMountable)
{
Puts("CanDismountEntity");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseMountable.DismountPlayer(BasePlayer, bool)
Passes: BasePlayer player, BaseMountable baseMountable
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void DismountPlayer(BasePlayer player, bool lite = false)
{
if (_mounted == null || _mounted != player)
{
return;
}
if (Interface.CallHook("CanDismountEntity", player, this) != null)
{
return;
}
if (!ShouldRepositionPerFrame())
{
_mounted.SetParent(null, worldPositionStays: true, sendImmediate: true);
}
BaseVehicle baseVehicle = VehicleParent();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.