CanHelicopterTarget
OxideCarbonVehicleCalled to determine whether to helicopter target.
Return true to allow the action and false to block it.
object CanHelicopterTarget(PatrolHelicopterAI patrolHelicopterAI, BasePlayer ply)Works — the game method in this build is the one the hook was written for.
Parameters
- patrolHelicopterAI
- PatrolHelicopterAI
- ply
- BasePlayer
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanHelicopterTarget(PatrolHelicopterAI patrolHelicopterAI, BasePlayer ply)
{
Puts("CanHelicopterTarget");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool PatrolHelicopterAI.PlayerVisible(BasePlayer)
Passes: PatrolHelicopterAI patrolHelicopterAI, BasePlayer ply
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public bool PlayerVisible(BasePlayer ply)
{
object returnvar = Interface.CallHook("CanHelicopterTarget", this, ply);
if (returnvar is bool)
{
return (bool)returnvar;
}
using (TimeWarning.New("PatrolHelicoperAI.PlayerVisible"))
{
Vector3 position = ply.eyes.position;
if (ply.eyes.position.y < WaterSystem.OceanLevel && Mathf.Abs(WaterSystem.OceanLevel - ply.eyes.position.y) > oceanDepthTargetCutoff)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.