RustTip

CanLightCannonFuse

OxideCarbonNaval
object CanLightCannonFuse(Cannon cannon)
Works — the game method in this build is the one the hook was written for.

Parameters

cannon
Cannon

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanLightCannonFuse(Cannon cannon)
{
    Puts("CanLightCannonFuse");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool Cannon.CanLightFuse()

Passes: Cannon cannon

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this)Assembly-CSharp.dll

Where it is called (this branch's game code)

private bool CanLightFuse()
{
	object returnvar = Interface.CallHook("CanLightCannonFuse", this);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	return !HasFlag(Flags.Reserved6);
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.