CanLivestockAnimalRefuseTarget
OxideCarbonAnimalobject CanLivestockAnimalRefuseTarget(Rust.Ai.Gen2.LivestockAnimal livestockAnimal, BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- livestockAnimal
- Rust.Ai.Gen2.LivestockAnimal
- local0
- BasePlayer
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanLivestockAnimalRefuseTarget(Rust.Ai.Gen2.LivestockAnimal livestockAnimal, BasePlayer local0)
{
Puts("CanLivestockAnimalRefuseTarget");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool Rust.Ai.Gen2.LivestockAnimal.RefusesToTarget(BaseEntity)
Passes: Rust.Ai.Gen2.LivestockAnimal livestockAnimal, BasePlayer local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public bool RefusesToTarget(BaseEntity entity)
{
if (!(entity is BasePlayer player))
{
return !IsSoreAt(entity);
}
object returnvar = Interface.CallHook("CanLivestockAnimalRefuseTarget", this, local0);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (!IsMale || !IsAdult())
{
return false;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.