RustTip

CanLivestockAnimalRefuseTarget

OxideCarbonAnimal
object CanLivestockAnimalRefuseTarget(Rust.Ai.Gen2.LivestockAnimal livestockAnimal, BasePlayer local0)
Works — the game method in this build is the one the hook was written for.

Parameters

livestockAnimal
Rust.Ai.Gen2.LivestockAnimal
local0
BasePlayer

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanLivestockAnimalRefuseTarget(Rust.Ai.Gen2.LivestockAnimal livestockAnimal, BasePlayer local0)
{
    Puts("CanLivestockAnimalRefuseTarget");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool Rust.Ai.Gen2.LivestockAnimal.RefusesToTarget(BaseEntity)

Passes: Rust.Ai.Gen2.LivestockAnimal livestockAnimal, BasePlayer local0

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll

Where it is called (this branch's game code)

public bool RefusesToTarget(BaseEntity entity)
{
	if (!(entity is BasePlayer player))
	{
		return !IsSoreAt(entity);
	}
	object returnvar = Interface.CallHook("CanLivestockAnimalRefuseTarget", this, local0);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	if (!IsMale || !IsAdult())
	{
		return false;
	}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.