RustTip

CanLowerSail

OxideCarbonNaval
object CanLowerSail(Sail sail, BasePlayer player)
Works — the game method in this build is the one the hook was written for.

Parameters

sail
Sail
player
BasePlayer

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanLowerSail(Sail sail, BasePlayer player)
{
    Puts("CanLowerSail");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool Sail.CanBeLowered(BasePlayer)

Passes: Sail sail, BasePlayer player

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll

Where it is called (this branch's game code)

public bool CanBeLowered(BasePlayer player)
{
	object returnvar = Interface.CallHook("CanLowerSail", this, player);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	if (player != null && !PlayerBoat.IsPlayerAuthedOnChildEntity(this, player, authedIfNoPrivOrLock: true))
	{
		return false;
	}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.