CanMannequinSwap
OxideCarbonEntityCalled to determine whether to mannequin swap.
Return true to allow the action and false to block it.
object CanMannequinSwap(Mannequin mannequin, BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- mannequin
- Mannequin
- local0
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanMannequinSwap(Mannequin mannequin, BasePlayer local0)
{
Puts("CanMannequinSwap");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Mannequin.Server_RequestSwap(BaseEntity.RPCMessage)
Passes: Mannequin mannequin, BasePlayer local0
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
BasePlayer player = msg.player;
if (!CanBeLooted(player) || player.IsDead())
{
return;
}
if (Interface.CallHook("CanMannequinSwap", this, player) != null)
{
return;
}
BaseLock baseLock = GetLock();
if (baseLock != null && !baseLock.OnTryToOpen(player))
{
player.ShowToast(GameTip.Styles.Error, PlayerInventoryErrors.ContainerLocked, false);
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.