CanMountEntity
OxideCarbonPlayerCalled to validate a player's dismount position before exiting a mount or vehicle.
Return true to allow the action and false to block it.
object CanMountEntity(BasePlayer player, BaseMountable baseMountable)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- baseMountable
- BaseMountable
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanMountEntity(BasePlayer player, BaseMountable baseMountable)
{
Puts("CanMountEntity");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseMountable.MountPlayer(BasePlayer)
Passes: BasePlayer player, BaseMountable baseMountable
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void MountPlayer(BasePlayer player)
{
if (_mounted != null || mountAnchor == null)
{
return;
}
if (Interface.CallHook("CanMountEntity", player, this) != null)
{
return;
}
player.EnsureDismounted();
_mounted = player;
Transform transform = mountAnchor;
player.SetMounted(this);
if (blockLooting)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.