RustTip

CanMountEntity

OxideCarbonPlayer

Called to validate a player's dismount position before exiting a mount or vehicle.

Return true to allow the action and false to block it.

object CanMountEntity(BasePlayer player, BaseMountable baseMountable)
Works — the game method in this build is the one the hook was written for.

Parameters

player
BasePlayer
baseMountable
BaseMountable

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanMountEntity(BasePlayer player, BaseMountable baseMountable)
{
    Puts("CanMountEntity");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseMountable.MountPlayer(BasePlayer)

Passes: BasePlayer player, BaseMountable baseMountable

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll

Where it is called (this branch's game code)

public void MountPlayer(BasePlayer player)
{
	if (_mounted != null || mountAnchor == null)
	{
		return;
	}
	if (Interface.CallHook("CanMountEntity", player, this) != null)
	{
		return;
	}
	player.EnsureDismounted();
	_mounted = player;
	Transform transform = mountAnchor;
	player.SetMounted(this);
	if (blockLooting)
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.