RustTip

CanPickupLock

OxideCarbonPlayer

Called to determine whether to pickup lock.

Return true to allow the action and false to block it.

object CanPickupLock(BasePlayer player, BaseLock baseLock)
Works — the game method in this build is the one the hook was written for.

Parameters

player
BasePlayer
baseLock
BaseLock

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanPickupLock(BasePlayer player, BaseLock baseLock)
{
    Puts("CanPickupLock");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseLock.RPC_TakeLock(BaseEntity.RPCMessage)

Passes: BasePlayer player, BaseLock baseLock

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0.player, this)Assembly-CSharp.dll

Where it is called (this branch's game code)

[RPC_Server]
[RPC_Server.MaxDistance(3f, CheckParent = true)]
public void RPC_TakeLock(RPCMessage rpc)
{
	if (rpc.player.CanInteract() && CanRemove && !IsLocked())
	{
		if (Interface.CallHook("CanPickupLock", rpc.player, this) != null)
		{
			return;
		}
		Item item = ItemManager.Create(itemType, 1, skinID, isServerSide: true, 0uL);
		if (item != null)
		{
			rpc.player.GiveItem(item);
		}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.