CanSamSiteShoot
OxideCarbonEntityCalled to determine whether to sam site shoot.
Return true to allow the action and false to block it.
object CanSamSiteShoot(SamSite samSite)Works — the game method in this build is the one the hook was written for.
Parameters
- samSite
- SamSite
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanSamSiteShoot(SamSite samSite)
{
Puts("CanSamSiteShoot");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void SamSite.WeaponTick()
Passes: SamSite samSite
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
return;
}
if (!IsPowered())
{
firedCount = 0;
return;
}
EnsureAmmoLoaded();
if (Interface.CallHook("CanSamSiteShoot", this) != null)
{
return;
}
if (HasAmmo())
{
bool num = ammoItem != null && ammoItem.amount == lowAmmoThreshold;
if (!staticRespawn && ammoItem != null)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.