CanSpectateTarget
OxideCarbonPlayerCalled to determine whether to spectate target.
Return true to allow the action and false to block it.
object CanSpectateTarget(BasePlayer basePlayer, string strName)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- strName
- string
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanSpectateTarget(BasePlayer basePlayer, string strName)
{
Puts("CanSpectateTarget");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.UpdateSpectateTarget(string, bool, bool)
Passes: BasePlayer basePlayer, string strName
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void UpdateSpectateTarget(string strName, bool invalidateIfNone = false, bool announce = true)
if (Interface.CallHook("CanSpectateTarget", this, strName) != null)
{
return;
}
{
bool checkName;
using (TimeWarning.New("BasePlayer.UpdateSpectateTarget"))
{
spectateFilter = strName;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.