IOnRconInitialize
OxideServerobject IOnRconInitialize()Works — the game method in this build is the one the hook was written for.
Parameters
No parameters.
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object IOnRconInitialize()
{
Puts("IOnRconInitialize");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Facepunch.RCon.Initialize()
Passes: —
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: NoneAssembly-CSharp.dll
Where it is called (this branch's game code)
public static void Initialize()
{
if (Interface.CallHook("IOnRconInitialize") != null)
{
return;
}
if (Port == 0)
{
Port = Server.port;
}
Password = CommandLine.GetSwitch("-rcon.password", CommandLine.GetSwitch("+rcon.password", ""));
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.