RustTip

IOnRconMessage

OxideServer
object IOnRconMessage(object ClientIpAddress, string s)
Works — the game method in this build is the one the hook was written for.

Parameters

ClientIpAddress
object
s
string

Return value

objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.

Example

object — you can affect the game: return a value to change or cancel the action.

private object IOnRconMessage(object ClientIpAddress, string s)
{
    Puts("IOnRconMessage");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return null; // null — the game continues as usual
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void Facepunch.Rcon.Listener.<>c__DisplayClass27_0.<OnConnection>b__2(string)

Passes: object ClientIpAddress, string s

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.Socket.ConnectionInfo.ClientIpAddress, a0)Facepunch.Rcon.dll

Where it is called (this branch's game code)

internal void <OnConnection>b__2(string s)
{
	if (Interface.CallHook("IOnRconMessage", this.Socket.ConnectionInfo.ClientIpAddress, s) != null)
	{
		return;
	}
	lock (<>4__this.clients)
	{
		if (<>4__this.clients.TryGetValue(id, out var value))
		{
			value.Stats.RecievedMessages++;
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.