OnActiveItemChange
OxideCarbonPlayerCalled when an active item is changed.
object OnActiveItemChange(BasePlayer basePlayer, Item local1, ItemId itemID)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- local1
- Item
- itemID
- ItemId
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnActiveItemChange(BasePlayer basePlayer, Item local1, ItemId itemID)
{
Puts("OnActiveItemChange");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.UpdateActiveItem(ItemId)
Passes: BasePlayer basePlayer, Item local1, ItemId itemID
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l1, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
itemID = default;
}
Item item = inventory.containerBelt.FindItemByUID(itemID);
if (IsItemHoldRestricted(item))
{
itemID = default;
}
Item activeItem = GetActiveItem();
if (Interface.CallHook("OnActiveItemChange", this, activeItem, itemID) != null)
{
return;
}
svActiveItemID = default;
if (activeItem != null)
{
HeldEntity heldEntity = activeItem.GetHeldEntity() as HeldEntity;
if (heldEntity != null)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.