OnActiveTelephoneUpdated
OxidePlayervoid OnActiveTelephoneUpdated(BasePlayer basePlayer, PhoneController t)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- t
- PhoneController
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnActiveTelephoneUpdated(BasePlayer basePlayer, PhoneController t)
{
Puts("OnActiveTelephoneUpdated");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.SetActiveTelephone(PhoneController)
Passes: BasePlayer basePlayer, PhoneController t
WorksReturnBehavior: ContinueArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public void SetActiveTelephone(PhoneController t)
{
activeTelephone = t;
Interface.CallHook("OnActiveTelephoneUpdated", this, t);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.