RustTip

OnAmmoSwitch

OxideCarbonWeapon

Called when ammo switch occurs.

object OnAmmoSwitch(BaseProjectile baseProjectile, BasePlayer local0, ItemDefinition local2)
Works — the game method in this build is the one the hook was written for.

Parameters

baseProjectile
BaseProjectile
local0
BasePlayer
local2
ItemDefinition

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnAmmoSwitch(BaseProjectile baseProjectile, BasePlayer local0, ItemDefinition local2)
{
    Puts("OnAmmoSwitch");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseProjectile.SwitchAmmoTo(BaseEntity.RPCMessage)

Passes: BaseProjectile baseProjectile, BasePlayer local0, ItemDefinition local2

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, l2)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
ItemDefinition itemDefinition = ItemManager.FindItemDefinition(num);
if (itemDefinition == null)
{
	return;
}
ItemModProjectile component = itemDefinition.GetComponent<ItemModProjectile>();
if ((bool)component && component.IsAmmo(primaryMagazine.definition.ammoTypes))
{
	if (Interface.CallHook("OnAmmoSwitch", this, ownerPlayer, itemDefinition) != null)
	{
		return;
	}
	if (primaryMagazine.contents > 0)
	{
		ownerPlayer.GiveItem(ItemManager.CreateByItemID(primaryMagazine.ammoType.itemid, primaryMagazine.contents, 0uL, 0uL));
		SetAmmoCount(0);
	}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.