OnAmmoUnload
OxideCarbonWeaponCalled when ammo unload occurs.
object OnAmmoUnload(BaseProjectile local0, Item item, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BaseProjectile
- item
- Item
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnAmmoUnload(BaseProjectile local0, Item item, BasePlayer player)
{
Puts("OnAmmoUnload");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseProjectile.UnloadAmmo(Item, BasePlayer)
Passes: BaseProjectile local0, Item item, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0, a0, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void UnloadAmmo(Item item, BasePlayer player)
{
BaseProjectile component = item.GetHeldEntity().GetComponent<BaseProjectile>();
if (!component.canUnloadAmmo || !component)
{
return;
}
if (Interface.CallHook("OnAmmoUnload", component, item, player) != null)
{
return;
}
int num = component.primaryMagazine.contents;
if (num <= 0)
{
return;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.