RustTip

OnAnimalDungProduced

OxideAnimal
object OnAnimalDungProduced()
object OnAnimalDungProduced(RidableHorse ridableHorse, object l2)
Works — the game method in this build is the one the hook was written for.

Parameters

No parameters.

Return value

objectThe result is checked in a special way — see the call code below.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnAnimalDungProduced()
{
    Puts("OnAnimalDungProduced");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return null; // null — the game continues as usual
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point 1

Rust.opj (Oxide)
void RidableHorse.DoDung()

Passes: —

WorksReturnBehavior: CustomAssembly-CSharp.dll

Where it is called (this branch's game code)

private void DoDung()
{
	dungProduction--;
	Quaternion rotation = Quaternion.Euler(Random.Range(-180f, 180f), Random.Range(-180f, 180f), Random.Range(-180f, 180f));
	Vector3 vVelocity = new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-1f, -3f), Random.Range(-0.5f, 0.5f));
	Item item = ItemManager.Create(dungItem, 1, 0uL, isServerSide: true, 0uL);
	object result = Interface.CallHook("OnAnimalDungProduced");
	// … проверка результата (Modify-хук, см. Rust.opj)
	item.SetItemOwnership(currentBreed.breedName.english, ItemOwnershipPhrases.Pooped);
	item.Drop(dungSpawnPoint.position + Random.insideUnitSphere * 0.1f, vVelocity, rotation);
}

Injection point 2

Rust.opj (Oxide)
void RidableHorse.DoDung()

Passes: RidableHorse ridableHorse, object l2

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this,l2)Assembly-CSharp.dll

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.