OnBackpackDrop
OxideCarbonItemCalled when a backpack is dropped.
object OnBackpackDrop(Item local0, PlayerInventory playerInventory)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- Item
- playerInventory
- PlayerInventory
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnBackpackDrop(Item local0, PlayerInventory playerInventory)
{
Puts("OnBackpackDrop");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerInventory.TryDropBackpack()
Passes: Item local0, PlayerInventory playerInventory
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void TryDropBackpack()
{
Item anyBackpack = GetAnyBackpack();
if (anyBackpack != null && baseEntity.isServer)
{
if (Interface.CallHook("OnBackpackDrop", anyBackpack, this) != null)
{
return;
}
anyBackpack.Drop(baseEntity.GetDropPosition(), baseEntity.GetDropVelocity());
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.