RustTip

OnBoatPathGenerate

OxideCarbonVehicle

Called when a boat path is generated.

Use this to scale timing based on context, player state, or location.

object OnBoatPathGenerate(BaseBoat baseBoat)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

baseBoat
BaseBoat

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnBoatPathGenerate(BaseBoat baseBoat)
{
    Puts("OnBoatPathGenerate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return default(System.Collections.Generic.List<UnityEngine.Vector3>); // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
List<Vector3> BaseBoat.GenerateOceanPatrolPath(float, float)

Passes: BaseBoat baseBoat

Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

public static List<Vector3> GenerateOceanPatrolPath(float minDistanceFromShore = 50f, float minWaterDepth = 8f)
{
	object returnvar = Interface.CallHook("OnBoatPathGenerate", this);
	if (returnvar is List<Vector3>)
	{
		return (List<Vector3>)returnvar;
	}
	float x = TerrainMeta.Size.x;
	float num = x * 2f * MathF.PI;
	float num2 = 30f;
	int num3 = Mathf.CeilToInt(num / num2);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.