OnBonusItemDrop
OxideCarbonItemCalled when a bonus item is dropped.
object OnBonusItemDrop(Item local5, BasePlayer local0, ItemContainer container)Works — the game method in this build is the one the hook was written for.
Parameters
- local5
- Item
- local0
- BasePlayer
- container
- ItemContainer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnBonusItemDrop(Item local5, BasePlayer local0, ItemContainer container)
{
Puts("OnBonusItemDrop");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void LootContainer.DropBonusItems(BaseEntity, ItemContainer)
Passes: Item local5, BasePlayer local0, ItemContainer container
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l5, l0, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
variableValue -= (float)num3;
}
basePlayer.modifiers.SetVariableValue(Modifier.ModifierType.Scrap_Yield, variableValue);
if (num3 > 0)
{
Item item = ItemManager.Create(ItemManager.Items.Scrap, num3, 0uL, isServerSide: true, 0uL);
if (item != null)
{
if (Interface.CallHook("OnBonusItemDrop", item, basePlayer, container) != null)
{
return;
}
(item.Drop(GetDropPosition() + new Vector3(0f, 0.5f, 0f), GetInheritedDropVelocity()) as DroppedItem).DropReason = DroppedItem.DropReasonEnum.Loot;
}
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.