OnBookmarkInput
OxideCarbonBookmarkCalled when bookmark input occurs.
object OnBookmarkInput(ComputerStation computerStation, BasePlayer player, InputState inputState)Works — the game method in this build is the one the hook was written for.
Parameters
- computerStation
- ComputerStation
- player
- BasePlayer
- inputState
- InputState
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnBookmarkInput(ComputerStation computerStation, BasePlayer player, InputState inputState)
{
Puts("OnBookmarkInput");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ComputerStation.PlayerServerInput(InputState, BasePlayer)
Passes: ComputerStation computerStation, BasePlayer player, InputState inputState
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a1, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
IOEntity iOEntity = spawnedIo.Get(isServer);
if ((iOEntity != null) & !iOEntity.IsPowered())
{
DismountAllPlayers();
}
}
if (HasFlag(Flags.Reserved2) && currentlyControllingEnt.IsValid(serverside: true))
{
if (Interface.CallHook("OnBookmarkInput", this, player, inputState) != null)
{
return;
}
currentlyControllingEnt.Get(serverside: true).GetComponent<IRemoteControllable>().UserInput(inputState, new CameraViewerId(player.userID, 0L));
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.