OnBoomboxStationUpdate
OxideCarbonRadioCalled when a boombox station is updated.
object OnBoomboxStationUpdate(BoomBox boomBox, string local0, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- boomBox
- BoomBox
- local0
- string
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnBoomboxStationUpdate(BoomBox boomBox, string local0, BasePlayer player)
{
Puts("OnBoomboxStationUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BoomBox.Server_UpdateRadioIP(BaseEntity.RPCMessage)
Passes: BoomBox boomBox, string local0, BasePlayer player
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, l0, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void Server_UpdateRadioIP(BaseEntity.RPCMessage msg)
{
string text = msg.read.String();
if (Interface.CallHook("OnBoomboxStationUpdate", this, text, msg.player) != null)
{
return;
}
if (IsStationValid(text))
{
if (msg.player != null)
{
ulong assignedRadioBy = msg.player.userID.Get();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.