OnBoomboxStationValidate
OxideCarbonRadioCalled when a boombox station is validated.
object OnBoomboxStationValidate(string url)Works — the game method in this build is the one the hook was written for.
Parameters
- url
- string
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnBoomboxStationValidate(string url)
{
Puts("OnBoomboxStationValidate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool BoomBox.IsStationValid(string)
Passes: string url
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
private static bool IsStationValid(string url)
{
ParseServerUrlList();
object returnvar = Interface.CallHook("OnBoomboxStationValidate", url);
if (returnvar is bool)
{
return (bool)returnvar;
}
ShoutcastStreamer.CheckBuiltInRadios();
if (ValidStations == null || !ValidStations.ContainsValue(url))
{
if (ServerValidStations == null || !ServerValidStations.ContainsValue(url))
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.