OnBradleyApcThink
OxideCarbonVehicleCalled when bradley apc think occurs.
Use this to scale timing based on context, player state, or location.
object OnBradleyApcThink(BradleyAPC bradleyAPC)Works — the game method in this build is the one the hook was written for.
Parameters
- bradleyAPC
- BradleyAPC
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnBradleyApcThink(BradleyAPC bradleyAPC)
{
Puts("OnBradleyApcThink");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BradleyAPC.DoSimpleAI()
Passes: BradleyAPC bradleyAPC
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (isClient)
{
return;
}
using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
{
flagsUpdateScope.Set(Flags.Reserved5, TOD_Sky.Instance.IsNight);
}
if (Interface.CallHook("OnBradleyApcThink", this) != null)
{
return;
}
if (!DoAI)
{
return;
}
SetTarget();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.