RustTip

OnBuildingMerge

OxideCarbonStructure

Called when a building merges.

void OnBuildingMerge(ServerBuildingManager serverBuildingManager, BuildingManager.Building building1, BuildingManager.Building building2)
Works — the game method in this build is the one the hook was written for.

Parameters

serverBuildingManager
ServerBuildingManager
building1
BuildingManager.Building
building2
BuildingManager.Building

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnBuildingMerge(ServerBuildingManager serverBuildingManager, BuildingManager.Building building1, BuildingManager.Building building2)
{
    Puts("OnBuildingMerge");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ServerBuildingManager.Merge(BuildingManager.Building, BuildingManager.Building)

Passes: ServerBuildingManager serverBuildingManager, BuildingManager.Building building1, BuildingManager.Building building2

WorksReturnBehavior: ContinueArgumentBehavior: AllAssembly-CSharp.dll

Where it is called (this branch's game code)

private void Merge(Building building1, Building building2)
Interface.CallHook("OnBuildingMerge", this, building1, building2);
{
	while (building2.HasDecayEntities())
	{
		building2.decayEntities[0].AttachToBuilding(building1.ID);
	}
	if (AI.useUnityNavmesh && AI.nav_carve_use_building_optimization)
	{
		building1.isNavMeshCarvingDirty = true;
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.