RustTip

OnBuildingSplit

OxideCarbonStructure

Called when building split occurs.

void OnBuildingSplit(BuildingManager.Building oldBuilding, uint local3)
Works — the game method in this build is the one the hook was written for.

Parameters

oldBuilding
BuildingManager.Building
local3
uint

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnBuildingSplit(BuildingManager.Building oldBuilding, uint local3)
{
    Puts("OnBuildingSplit");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ServerBuildingManager.Split(BuildingManager.Building)

Passes: BuildingManager.Building oldBuilding, uint local3

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0, l3)Assembly-CSharp.dll

Where it is called (this branch's game code)

private void Split(Building oldBuilding)
{
	List<Building> obj = Facepunch.Pool.Get<List<Building>>();
	Building largestSplit = null;
	while (oldBuilding.HasBuildingBlocks())
	{
		BuildingBlock buildingBlock = oldBuilding.buildingBlocks[0];
		uint num = BuildingManager.server.NewBuildingID();
		Interface.CallHook("OnBuildingSplit", oldBuilding, num);
		buildingBlock.EntityLinkBroadcast(_AttachToBuildingCallback, num, onlyBuildingConnections: true);
		Building building = BuildingManager.server.GetBuilding(num);
		if (building != null)
		{
			obj.Add(building);
		}
	}
	int num2 = 0;
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.