OnCCTVDirectionChange
OxideCarbonElectronicCalled when a CCTV direction is changed.
object OnCCTVDirectionChange(CCTV_RC cCTV_RC, BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- cCTV_RC
- CCTV_RC
- local0
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnCCTVDirectionChange(CCTV_RC cCTV_RC, BasePlayer local0)
{
Puts("OnCCTVDirectionChange");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void CCTV_RC.Server_SetDir(BaseEntity.RPCMessage)
Passes: CCTV_RC cCTV_RC, BasePlayer local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
public void Server_SetDir(RPCMessage msg)
{
if (!IsStatic())
{
BasePlayer player = msg.player;
if (player.CanBuild() && player.IsBuildingAuthed())
{
if (Interface.CallHook("OnCCTVDirectionChange", this, player) != null)
{
return;
}
Vector3 direction = Vector3Ex.Direction(player.eyes.position, yaw.transform.position);
direction = transform.InverseTransformDirection(direction);
Vector3 vector = BaseMountable.ConvertVector(Quaternion.LookRotation(direction).eulerAngles);
pitchAmount = Mathf.Clamp(vector.x, pitchClamp.x, pitchClamp.y);
yawAmount = Mathf.Clamp(vector.y, yawClamp.x, yawClamp.y);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.