OnCargoShipHarborLeave
OxideCarbonEntityCalled when a cargo ship harbor leaves.
void OnCargoShipHarborLeave(CargoShip cargoShip)Works — the game method in this build is the one the hook was written for.
Parameters
- cargoShip
- CargoShip
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnCargoShipHarborLeave(CargoShip cargoShip)
{
Puts("OnCargoShipHarborLeave");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void CargoShip.LeaveHarbor()
Passes: CargoShip cargoShip
WorksReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
PlayHorn();
using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
{
flagsUpdateScope.Set(Flags.Reserved1, b: false);
flagsUpdateScope.Set(Flags.Reserved2, b: true);
}
currentHarborApproachNode++;
Interface.CallHook("OnCargoShipHarborLeave", this);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.