OnCargoShipSpawnCrate
OxideCarbonEntityCalled when cargo ship spawn crate occurs.
Use this to scale timing based on context, player state, or location.
object OnCargoShipSpawnCrate(CargoShip cargoShip)Works — the game method in this build is the one the hook was written for.
Parameters
- cargoShip
- CargoShip
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnCargoShipSpawnCrate(CargoShip cargoShip)
{
Puts("OnCargoShipSpawnCrate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void CargoShip.RespawnLoot()
Passes: CargoShip cargoShip
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public void RespawnLoot()
{
if (Interface.CallHook("OnCargoShipSpawnCrate", this) != null)
{
return;
}
InvokeRepeating(PlayHorn, 0f, 8f);
SpawnCrate(lockedCratePrefab.resourcePath);
SpawnCrate(eliteCratePrefab.resourcePath);
for (int i = 0; i < 4; i++)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.