OnClientDisconnect
OxideCarbonPlayerCalled when a client disconnects.
void OnClientDisconnect(Network.Connection connection, string local0)Works — the game method in this build is the one the hook was written for.
Parameters
- connection
- Network.Connection
- local0
- string
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnClientDisconnect(Network.Connection connection, string local0)
{
Puts("OnClientDisconnect");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ServerMgr.ReadDisconnectReason(Network.Message)
Passes: Network.Connection connection, string local0
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0.connection, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void ReadDisconnectReason(Message packet)
{
string text = packet.read.String(4096);
string text2 = packet.connection.ToString();
if (!string.IsNullOrEmpty(text) && !string.IsNullOrEmpty(text2))
{
Interface.CallHook("OnClientDisconnect", packet.connection, text);
DebugEx.Log(text2 + " disconnecting: " + text);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.