RustTip

OnClientDisconnected

OxideCarbonPlayer

Called when a client disconnects.

void OnClientDisconnected(Network.Connection cn, string strReason)
Works — the game method in this build is the one the hook was written for.

Parameters

cn
Network.Connection
strReason
string

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnClientDisconnected(Network.Connection cn, string strReason)
{
    Puts("OnClientDisconnected");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void Network.Server.OnDisconnected(string, Network.Connection)

Passes: Network.Connection cn, string strReason

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a1, a0)Facepunch.Network.dll

Where it is called (this branch's game code)

// …
	if (cn != null)
	{
		cn.connected = false;
		cn.active = false;
		if (callbackHandler != null)
		{
			callbackHandler.OnDisconnected(strReason, cn);
		}
		Interface.CallHook("OnClientDisconnected", cn, strReason);
		RemoveConnection(cn);
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.