OnConstructionPlace
OxideCarbonStructureCalled when a construction is placed.
object OnConstructionPlace(BaseEntity baseEntity, Construction component, Construction.Target placement, BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- baseEntity
- BaseEntity
- component
- Construction
- placement
- Construction.Target
- basePlayer
- BasePlayer
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnConstructionPlace(BaseEntity baseEntity, Construction component, Construction.Target placement, BasePlayer basePlayer)
{
Puts("OnConstructionPlace");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
GameObject Planner.DoPlacement(Construction.Target, Construction)
Passes: BaseEntity baseEntity, Construction component, Construction.Target placement, BasePlayer basePlayer
WorksReturnBehavior: ExitWhenNonNullAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return null;
}
BaseEntity baseEntity = component.CreateConstruction(placement, bNeedsValidPlacement: true);
if (!baseEntity)
{
return null;
}
if (Interface.CallHook("OnConstructionPlace", baseEntity, component, placement, ownerPlayer) != null)
{
return BaseNetworkableEx.IsValid(baseEntity);
}
return SpawnConstruction(baseEntity, ownerPlayer, 0uL);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.