RustTip

OnConveyorFiltersChange

OxideCarbonIndustrial

Called when a conveyor filters is changed.

object OnConveyorFiltersChange(IndustrialConveyor industrialConveyor, BasePlayer player, ProtoBuf.IndustrialConveyor.ItemFilterList local0)
Works — the game method in this build is the one the hook was written for.

Parameters

industrialConveyor
IndustrialConveyor
player
BasePlayer
local0
ProtoBuf.IndustrialConveyor.ItemFilterList

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnConveyorFiltersChange(IndustrialConveyor industrialConveyor, BasePlayer player, ProtoBuf.IndustrialConveyor.ItemFilterList local0)
{
    Puts("OnConveyorFiltersChange");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void IndustrialConveyor.RPC_ChangeFilters(BaseEntity.RPCMessage)

Passes: IndustrialConveyor industrialConveyor, BasePlayer player, ProtoBuf.IndustrialConveyor.ItemFilterList local0

WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0.player, l0)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
}
mode = (ConveyorMode)msg.read.Int32();
filterItems.Clear();
using ProtoBuf.IndustrialConveyor.ItemFilterList itemFilterList = msg.read.Proto<ProtoBuf.IndustrialConveyor.ItemFilterList>();
if (itemFilterList.filters == null)
{
	return;
}
if (Interface.CallHook("OnConveyorFiltersChange", this, msg.player, local0) != null)
{
	return;
}
int num = Mathf.Min(itemFilterList.filters.Count, 60);
for (int i = 0; i < num; i++)
{
	if (filterItems.Count >= 30)
	{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.