OnConveyorFiltersChange
OxideCarbonIndustrialCalled when a conveyor filters is changed.
object OnConveyorFiltersChange(IndustrialConveyor industrialConveyor, BasePlayer player, ProtoBuf.IndustrialConveyor.ItemFilterList local0)Works — the game method in this build is the one the hook was written for.
Parameters
- industrialConveyor
- IndustrialConveyor
- player
- BasePlayer
- local0
- ProtoBuf.IndustrialConveyor.ItemFilterList
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnConveyorFiltersChange(IndustrialConveyor industrialConveyor, BasePlayer player, ProtoBuf.IndustrialConveyor.ItemFilterList local0)
{
Puts("OnConveyorFiltersChange");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void IndustrialConveyor.RPC_ChangeFilters(BaseEntity.RPCMessage)
Passes: IndustrialConveyor industrialConveyor, BasePlayer player, ProtoBuf.IndustrialConveyor.ItemFilterList local0
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0.player, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
mode = (ConveyorMode)msg.read.Int32();
filterItems.Clear();
using ProtoBuf.IndustrialConveyor.ItemFilterList itemFilterList = msg.read.Proto<ProtoBuf.IndustrialConveyor.ItemFilterList>();
if (itemFilterList.filters == null)
{
return;
}
if (Interface.CallHook("OnConveyorFiltersChange", this, msg.player, local0) != null)
{
return;
}
int num = Mathf.Min(itemFilterList.filters.Count, 60);
for (int i = 0; i < num; i++)
{
if (filterItems.Count >= 30)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.