RustTip

OnDeepSeaClose

OxideCarbonNaval
void OnDeepSeaClose(DeepSeaManager local1)
Works — the game method in this build is the one the hook was written for.

Parameters

local1
DeepSeaManager

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnDeepSeaClose(DeepSeaManager local1)
{
    Puts("OnDeepSeaClose");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool DeepSeaManager.<CloseDeepSeaAsync>d__78.MoveNext()

Passes: DeepSeaManager local1

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (l1)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
DeepSeaManager deepSeaManager = <>4__this;
switch (num)
{
default:
	return false;
case 0:
{
	<>1__state = -1;
	Interface.CallHook("OnDeepSeaClose", deepSeaManager);
	Log("Closing...");
	using (FlagsUpdateScope flagsUpdateScope = deepSeaManager.StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
	{
		flagsUpdateScope.Set(Flags.Open, b: false);
		flagsUpdateScope.Set(Flags.Reserved1, b: false);
	}
	deepSeaManager.SetFlagLocal(Flags.Busy, b: true);
	deepSeaManager.TimeToWipe = 0f;
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.