RustTip

OnDeepSeaClosed

OxideCarbonNaval
void OnDeepSeaClosed(DeepSeaManager local1)
Works — the game method in this build is the one the hook was written for.

Parameters

local1
DeepSeaManager

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnDeepSeaClosed(DeepSeaManager local1)
{
    Puts("OnDeepSeaClosed");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool DeepSeaManager.<CloseDeepSeaAsync>d__78.MoveNext()

Passes: DeepSeaManager local1

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (l1)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
	deepSeaManager.ResetTimeToNextOpening();
	deepSeaManager.SetFlagLocal(Flags.Busy, b: false);
	Log("All cleared!");
	if (!DeepSea.enabled)
	{
		deepSeaManager.Kill();
	}
	Analytics.Azure.OnDeepSeaToggled(toggle: false);
	Interface.CallHook("OnDeepSeaClosed", deepSeaManager);
	return false;
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.