OnDefaultItemsReceive
OxideCarbonPlayerCalled when default items receive occurs.
object OnDefaultItemsReceive(PlayerInventory playerInventory)Works — the game method in this build is the one the hook was written for.
Parameters
- playerInventory
- PlayerInventory
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnDefaultItemsReceive(PlayerInventory playerInventory)
{
Puts("OnDefaultItemsReceive");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerInventory.GiveDefaultItems()
Passes: PlayerInventory playerInventory
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void GiveDefaultItems()
{
if (Interface.CallHook("OnDefaultItemsReceive", this) != null)
{
return;
}
Strip();
BaseGameMode activeGameMode = BaseGameMode.GetActiveGameMode(serverside: true);
if (activeGameMode != null && activeGameMode.HasLoadouts())
{
BaseGameMode.GetActiveGameMode(serverside: true).LoadoutPlayer(baseEntity);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.