OnDispenserBonusReceived
OxideCarbonResourceCalled when a dispenser bonus is received.
void OnDispenserBonusReceived(ResourceDispenser resourceDispenser, BasePlayer player, Item local4)Works — the game method in this build is the one the hook was written for.
Parameters
- resourceDispenser
- ResourceDispenser
- player
- BasePlayer
- local4
- Item
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnDispenserBonusReceived(ResourceDispenser resourceDispenser, BasePlayer player, Item local4)
{
Puts("OnDispenserBonusReceived");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ResourceDispenser.AssignFinishBonus(BasePlayer, float, AttackEntity)
Passes: ResourceDispenser resourceDispenser, BasePlayer player, Item local4
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, a0, l4)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
int num = Mathf.CeilToInt((float)(int)finishBonu.amount * Mathf.Clamp01(fraction));
int num2 = CalculateGatherBonus(player, finishBonu, num);
Item item = ItemManager.Create(finishBonu.itemDef, ScaleGatherAmount(num + num2), 0uL, isServerSide: true, 0uL);
if (item != null)
{
ApplyItemOwnership(player, item);
Analytics.Azure.OnGatherItem(item.info.shortname, item.amount, baseEntity, player, weapon);
Interface.CallHook("OnDispenserBonusReceived", this, player, item);
while (item.amount > item.MaxStackable())
{
Item item2 = item.SplitItem(item.MaxStackable());
player.GiveItem(item2, BaseEntity.GiveItemReason.ResourceHarvested, GiveItemOptions.BackpackOverflow);
}
player.GiveItem(item, BaseEntity.GiveItemReason.ResourceHarvested, GiveItemOptions.BackpackOverflow);
}
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.