OnElevatorButtonPress
OxideCarbonElevatorCalled when elevator button press occurs.
object OnElevatorButtonPress(ElevatorLift elevatorLift, BasePlayer player, int local0, bool local1)Works — the game method in this build is the one the hook was written for.
Parameters
- elevatorLift
- ElevatorLift
- player
- BasePlayer
- local0
- int
- local1
- bool
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnElevatorButtonPress(ElevatorLift elevatorLift, BasePlayer player, int local0, bool local1)
{
Puts("OnElevatorButtonPress");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ElevatorLift.Server_RaiseLowerFloor(BaseEntity.RPCMessage)
Passes: ElevatorLift elevatorLift, BasePlayer player, int local0, bool local1
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0.player, l0, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void Server_RaiseLowerFloor(RPCMessage msg)
{
int num = msg.read.Int32();
bool relative = msg.read.Bool();
if (Interface.CallHook("OnElevatorButtonPress", this, msg.player, num, relative) != null)
{
return;
}
owner.Server_RaiseLowerElevator(num, relative, out var wantsMoveUp);
using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
{
flagsUpdateScope.Set(wantsMoveUp ? Flags.Reserved1 : Flags.Reserved2, b: true);
flagsUpdateScope.Set(Flags.Reserved6, num == int.MinValue || num == int.MaxValue);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.