OnEngineLoadoutRefresh
OxideCarbonVehicleCalled when engine loadout refresh occurs.
object OnEngineLoadoutRefresh(Rust.Modular.EngineStorage engineStorage)Works — the game method in this build is the one the hook was written for.
Parameters
- engineStorage
- Rust.Modular.EngineStorage
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnEngineLoadoutRefresh(Rust.Modular.EngineStorage engineStorage)
{
Puts("OnEngineLoadoutRefresh");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Rust.Modular.EngineStorage.RefreshLoadoutData()
Passes: Rust.Modular.EngineStorage engineStorage
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public void RefreshLoadoutData()
{
if (Interface.CallHook("OnEngineLoadoutRefresh", this) != null)
{
return;
}
isUsable = inventory.IsFull() && inventory.itemList.All((Item item) => !item.isBroken);
accelerationBoostPercent = GetContainerItemsValueFor(EngineItemTypeEx.BoostsAcceleration) / (float)accelerationBoostSlots;
topSpeedBoostPercent = GetContainerItemsValueFor(EngineItemTypeEx.BoostsTopSpeed) / (float)topSpeedBoostSlots;
fuelEconomyBoostPercent = GetContainerItemsValueFor(EngineItemTypeEx.BoostsFuelEconomy) / (float)fuelEconomyBoostSlots;
SendNetworkUpdate();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.