OnEntityActiveCheck
OxideCarbonEntityCalled when entity active check occurs.
object OnEntityActiveCheck(BaseEntity ent, BasePlayer player, uint id, string debugName)Works — the game method in this build is the one the hook was written for.
Parameters
- ent
- BaseEntity
- player
- BasePlayer
- id
- uint
- debugName
- string
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnEntityActiveCheck(BaseEntity ent, BasePlayer player, uint id, string debugName)
{
Puts("OnEntityActiveCheck");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool BaseEntity.RPC_Server.IsActiveItem.Test(uint, string, BaseEntity, BasePlayer)
Passes: BaseEntity ent, BasePlayer player, uint id, string debugName
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a2, a3, a0, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (ent == null || player == null)
{
return false;
}
if (ent.net == null || player.net == null)
{
return false;
}
object returnvar = Interface.CallHook("OnEntityActiveCheck", ent, player, id, debugName);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (ent.net.ID == player.net.ID)
{
return true;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.