OnEntityDismounted
OxideCarbonEntityCalled to validate a player's dismount position before exiting a mount or vehicle.
void OnEntityDismounted(BaseMountable baseMountable, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- baseMountable
- BaseMountable
- player
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnEntityDismounted(BaseMountable baseMountable, BasePlayer player)
{
Puts("OnEntityDismounted");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void BaseMountable.DismountPlayer(BasePlayer, bool)
Passes: BaseMountable baseMountable, BasePlayer player
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Injection point 2
Rust.opj (Oxide)
void BaseMountable.DismountPlayer(BasePlayer, bool)
Passes: BaseMountable baseMountable, BasePlayer player
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
_mounted = null;
if (baseVehicle != null)
{
baseVehicle.PlayerDismounted(player, this);
}
OnPlayerDismounted(player);
return;
}
Interface.CallHook("OnEntityDismounted", this, player);
if (!GetDismountPosition(player, out var res) || Distance(res) > 10f)
{
if (baseVehicle != null)
{
baseVehicle.PrePlayerDismount(player, this);
}
res = player.transform.position;
_mounted.DismountObject();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.