OnEntityFlagsNetworkUpdate
OxideCarbonEntityCalled when an entity flags network is updated.
object OnEntityFlagsNetworkUpdate(BaseEntity baseEntity)Works — the game method in this build is the one the hook was written for.
Parameters
- baseEntity
- BaseEntity
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnEntityFlagsNetworkUpdate(BaseEntity baseEntity)
{
Puts("OnEntityFlagsNetworkUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseEntity.SendNetworkUpdate_Flags()
Passes: BaseEntity baseEntity
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
if (Application.isLoading || Application.isLoadingSave || IsDestroyed || net == null || !isSpawned)
{
return;
}
using (TimeWarning.New("SendNetworkUpdate_Flags"))
{
LogEntry(RustLog.EntryType.Network, 3, "SendNetworkUpdate_Flags");
if (Interface.CallHook("OnEntityFlagsNetworkUpdate", this) != null)
{
return;
}
List<Connection> subscribers = GetSubscribers();
if (subscribers != null && subscribers.Count > 0)
{
NetWrite netWrite = Net.sv.StartWrite();
netWrite.PacketID(Message.Type.EntityFlags);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.