OnEntityKill
OxideCarbonEntityCalled when an entity is killed.
object OnEntityKill(BaseNetworkable baseNetworkable)Works — the game method in this build is the one the hook was written for.
Parameters
- baseNetworkable
- BaseNetworkable
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnEntityKill(BaseNetworkable baseNetworkable)
{
Puts("OnEntityKill");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseNetworkable.Kill(BaseNetworkable.DestroyMode, bool)
Passes: BaseNetworkable baseNetworkable
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public void Kill(DestroyMode mode = DestroyMode.None, bool callOnKilled = true)
{
if (IsDestroyed)
{
Debug.LogWarning("Calling kill - but already IsDestroyed!? " + this);
return;
}
if (Interface.CallHook("OnEntityKill", this) != null)
{
return;
}
EntityProfiler.killed++;
if (EntityProfiler.mode >= 2)
{
EntityProfiler.OnKilled(this);
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.