RustTip

OnEntityLoaded

OxideCarbonEntity

Called when an entity is loaded.

void OnEntityLoaded(BaseNetworkable baseNetworkable, BaseNetworkable.LoadInfo info)
Works — the game method in this build is the one the hook was written for.

Parameters

baseNetworkable
BaseNetworkable
info
BaseNetworkable.LoadInfo

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnEntityLoaded(BaseNetworkable baseNetworkable, BaseNetworkable.LoadInfo info)
{
    Puts("OnEntityLoaded");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseNetworkable.Load(BaseNetworkable.LoadInfo)

Passes: BaseNetworkable baseNetworkable, BaseNetworkable.LoadInfo info

WorksReturnBehavior: ContinueArgumentBehavior: AllAssembly-CSharp.dll

Where it is called (this branch's game code)

public virtual void Load(LoadInfo info)
{
	if (info.msg.baseNetworkable != null)
	{
		Interface.CallHook("OnEntityLoaded", this, info);
		ProtoBuf.BaseNetworkable baseNetworkable = info.msg.baseNetworkable;
		if (prefabID != baseNetworkable.prefabID && 0 == 0)
		{
			Debug.LogError("Prefab IDs don't match! " + prefabID + "/" + baseNetworkable.prefabID + " -> " + gameObject, gameObject);
		}
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.