OnEntityMounted
OxideCarbonPlayerCalled to validate a player's dismount position before exiting a mount or vehicle.
void OnEntityMounted(BaseMountable baseMountable, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- baseMountable
- BaseMountable
- player
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnEntityMounted(BaseMountable baseMountable, BasePlayer player)
{
Puts("OnEntityMounted");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseMountable.MountPlayer(BasePlayer)
Passes: BaseMountable baseMountable, BasePlayer player
WorksReturnBehavior: ContinueArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
player.OverrideViewAngles(transform.rotation.eulerAngles);
_mounted.eyes.NetworkUpdate(transform.rotation);
player.SendNetworkUpdateImmediate();
Analytics.Azure.OnMountEntity(player, this, VehicleParent());
OnPlayerMounted();
if (allowedGestures == MountGestureType.None && player.InGesture)
{
Interface.CallHook("OnEntityMounted", this, player);
player.Server_CancelGesture();
}
else if (allowedGestures == MountGestureType.UpperBody && player.InGesture && player.CurrentGestureIsFullBody)
{
player.Server_CancelGesture();
}
if (this.IsValid() && player.IsValid())
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.