OnEntitySnapshot
OxideCarbonEntityCalled when a remote RCON command is received.
Provides access to the raw RCON message so you can log or modify behavior.
object OnEntitySnapshot(BaseNetworkable baseNetworkable, Network.Connection connection)
object OnEntitySnapshot(BaseNetworkable ent, object connection)Works — the game method in this build is the one the hook was written for.
Parameters
- baseNetworkable
- BaseNetworkable
- connection
- Network.Connection
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnEntitySnapshot(BaseNetworkable baseNetworkable, Network.Connection connection)
{
Puts("OnEntitySnapshot");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void BaseNetworkable.SendAsSnapshot(Network.Connection, bool)
Passes: BaseNetworkable baseNetworkable, Network.Connection connection
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void SendAsSnapshot(Connection connection, bool ordered = true)
{
if (Interface.CallHook("OnEntitySnapshot", this, connection) != null)
{
return;
}
NetWrite netWrite = Net.sv.StartWrite();
uint val = (ordered ? (++connection.validate.entityUpdates) : uint.MaxValue);
SaveInfo saveInfo = new SaveInfo
{
forConnection = connection,
// …Injection point 2
Rust.opj (Oxide)
void BasePlayer.SendEntitySnapshot(BaseNetworkable)
Passes: BaseNetworkable ent, object connection
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this.net.connection)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void SendEntitySnapshot(BaseNetworkable ent)
{
if (Interface.CallHook("OnEntitySnapshot", ent, this.net.connection) != null)
{
return;
}
using (TimeWarning.New("SendEntitySnapshot"))
{
if (!(ent == null) && ent.net != null && ent.ShouldNetworkTo(this))
{
NetWrite netWrite = Net.sv.StartWrite();
// …Injection point 3
Rust.opj (Oxide)
void BaseNetworkable.SendAsSnapshot(Network.Connection, Network.NetWrite, ref BaseNetworkable.ThreadSafeTime, bool)
Passes: BaseNetworkable baseNetworkable, Network.Connection connection
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void SendAsSnapshot(Connection connection, NetWrite write, in ThreadSafeTime time, bool ordered = true)
{
uint val = (ordered ? (++connection.validate.entityUpdates) : uint.MaxValue);
if (Interface.CallHook("OnEntitySnapshot", this, connection) != null)
{
return;
}
SaveInfo saveInfo = new SaveInfo
{
forConnection = connection,
forDisk = false,
cachedTime = time
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.