OnEntityStabilityCheck
OxideCarbonEntityCalled when entity stability check occurs.
object OnEntityStabilityCheck(StabilityEntity stabilityEntity)Works — the game method in this build is the one the hook was written for.
Parameters
- stabilityEntity
- StabilityEntity
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnEntityStabilityCheck(StabilityEntity stabilityEntity)
{
Puts("OnEntityStabilityCheck");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void StabilityEntity.StabilityCheck()
Passes: StabilityEntity stabilityEntity
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void StabilityCheck()
{
if (IsDestroyed)
{
return;
}
if (Interface.CallHook("OnEntityStabilityCheck", this) != null)
{
return;
}
if (supports == null)
{
InitializeSupports();
}
bool flag = false;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.