OnExcavatorResourceSet
OxideCarbonResourceCalled when excavator resource set occurs.
object OnExcavatorResourceSet(ExcavatorArm excavatorArm, string local0, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- excavatorArm
- ExcavatorArm
- local0
- string
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnExcavatorResourceSet(ExcavatorArm excavatorArm, string local0, BasePlayer player)
{
Puts("OnExcavatorResourceSet");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ExcavatorArm.RPC_SetResourceTarget(BaseEntity.RPCMessage)
Passes: ExcavatorArm excavatorArm, string local0, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
public void RPC_SetResourceTarget(RPCMessage msg)
{
switch (msg.read.String())
{
case "HQM":
if (Interface.CallHook("OnExcavatorResourceSet", this, local0, msg.player) != null)
{
return;
}
resourceMiningIndex = 0;
break;
case "Sulfur":
resourceMiningIndex = 1;
break;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.