OnExperimentEnd
OxideCarbonPlayerCalled when an experiment ends.
object OnExperimentEnd(Workbench workbench)Works — the game method in this build is the one the hook was written for.
Parameters
- workbench
- Workbench
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnExperimentEnd(Workbench workbench)
{
Puts("OnExperimentEnd");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Workbench.ExperimentComplete()
Passes: Workbench workbench
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public void ExperimentComplete()
{
Item experimentResourceItem = GetExperimentResourceItem();
int scrapForExperiment = GetScrapForExperiment();
if (pendingBlueprint == null)
{
Debug.LogWarning("Pending blueprint was null!");
}
if (Interface.CallHook("OnExperimentEnd", this) != null)
{
return;
}
if (experimentResourceItem != null && experimentResourceItem.amount >= scrapForExperiment && pendingBlueprint != null)
{
experimentResourceItem.UseItem(scrapForExperiment);
Item item = ItemManager.Create(GetBlueprintTemplate(), 1, 0uL, isServerSide: true, 0uL);
item.blueprintTarget = pendingBlueprint.itemid;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.