OnExperimentStart
OxideCarbonPlayerCalled when an experiment starts.
object OnExperimentStart(Workbench workbench, BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- workbench
- Workbench
- local0
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnExperimentStart(Workbench workbench, BasePlayer local0)
{
Puts("OnExperimentStart");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Workbench.RPC_BeginExperiment(BaseEntity.RPCMessage)
Passes: Workbench workbench, BasePlayer local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
break;
}
}
if (pendingBlueprint == null)
{
player.ChatMessage("You have already unlocked everything for this workbench tier.");
return;
}
if (Interface.CallHook("OnExperimentStart", this, player) != null)
{
return;
}
Item slot = inventory.GetSlot(0);
if (slot != null)
{
if (!slot.MoveToContainer(player.inventory.containerMain))
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.